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Wednesday, May 1, 2019

Status Report (Dark Souls 13)

I have 3 of the Lord Souls now.  The last few streams were incredibly productive. 

Last post, I talked about how the Divine Falchion was dropping the skeletons and keeping them dead.  During my extended time in the Catacombs though, I found that this may not have been the case.  Immediately after I found that the Lightning Spear and the Enchanted Falchion were just as capable of keeping enemies down, I was kind of angry.  I felt like an idiot for hyping this up, using a weaker weapon to keep an enemy down, and here they are, still staying down with my stronger weapon.  I started to second guess I saw when I first entered the catacombs with my Lightning Spear, and maybe, instead of skeletons getting back up, it was just... different skeletons. 

I couldn't pin down what was going on and that frustrated me.  And it frustrated me because I thought I had discovered this neat mechanic, and it turns out that it wasn't true.

Then I got to Nito, and my theory was proved right and now I don't know what to think.  I went through that fight at first with the Enchanted Falchion, got overwhelmed, and then came back on a dumb stupid idiotic theory, and it turned out to work.

I don't know what the hell happened, but I'll take it.

In addition to Nito, I took down the Bed Of Chaos in an incredibly aggravating boss fight, and Seath, which I was able to take down in a few attempts, including one where did a series of dumb things.  These things included: Attempting to circle strafe snipe the highly magic resistant boss, avoiding melee in the safe spots, and slammed 3 straight estus like a sorority girl doing shots during pledge week. 

So now I have 3 o the 4 needed items for the Lord Vessel, and I"m kinda lost.  I need to go exploring, which is where the game is strongest for me.  I can go explore deeper into the forest area, and see what I can find and check the one little groove I found in the middle of the area behind the glowing door, I can go deal with the Hydra, and see if that opens up a new area, or I can just wander some, in the hopes of finding things. 

This game has me spooked though.  Every new area seems to introduce something that makes me react with a firm "Nope!".  This can be a grotesque enemy design, like the clams out in Crystal Cave or the weird pyro mages by Nito, or it can be an enemy placement that frustrates me, like the giant skeletons in the Tomb of the Giants.  The bone pillar enemies on the narrow pathways can fuck right off though.  Gross-ass bone centipede looking shitheads.  Blegh.

So we've made a bunch of progress since last post, which is nice.  Feels like I"m in the home stretch, which is also nice.  I'm almost free. 

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